Asgard’s Wrath1

Wrath1 was the first installment of action adventure RPG we worked on to publish for PCVR with Oculus Rift. I initially started my work on this project as a Lead Environment Artist and eventually transitioned into Environment Art Director. This was a massive project and we were still a mid size team of 90, so I did good amount of IC work. I owned a few levels as IC. Our team did not have any lighting artist so I owned lighting responsibilities for several levels along with art direction responsibilities.

Burial Arena

I initially worked on this level as an IC until midway, before it was taken over by Luke Villanueva.

Beach

This level was initially developed by Emilio, supported by Celeste. I took over as an IC when layout and design changed. I took the level to completion and was supported by Tyler Fluharty and Daniel Romero.

Village

This level was initially developed by Anthony. I took over as an IC when layout and design changed. I took the level to completion and was supported by Tyler Fluharty and Daniel Romero.

Environment Art Direction

I had the pleasure of working with some immensely talented Environment Art Team. Below is compilation of screenshots from various levels I contributed as a lead and eventually as Environment Art Director.