Asgard’s Wrath1
Wrath1 was the first installment of action adventure RPG we worked on to publish for PCVR with Oculus Rift. I initially started my work on this project as a Lead Environment Artist and eventually transitioned into Environment Art Director. This was a massive project and we were still a mid size team of 90, so I did good amount of IC work. I owned a few levels as IC. Our team did not have any lighting artist so I owned lighting responsibilities for several levels along with art direction responsibilities.
Burial Arena
I initially worked on this level as an IC until midway, before it was taken over by Luke Villanueva.
Burial Arena
Beach
This level was initially developed by Emilio, supported by Celeste. I took over as an IC when layout and design changed. I took the level to completion and was supported by Tyler Fluharty and Daniel Romero.
Beach
Beach
Village
This level was initially developed by Anthony. I took over as an IC when layout and design changed. I took the level to completion and was supported by Tyler Fluharty and Daniel Romero.
Village
Environment Art Direction
I had the pleasure of working with some immensely talented Environment Art Team. Below is compilation of screenshots from various levels I contributed as a lead and eventually as Environment Art Director.
Art Direction
Art Direction