Asgard’s Wrath1

Wrath1 was the first installment of action adventure RPG we worked on to publish for PCVR with Oculus Rift. I initially started my work on this project as a Senior Environment Artist and eventually transitioned into Lead Environment artist. This was a massive project with a lot of levels. I owned a few levels as IC from blockout to shipping including lighting responsibilities. After I transitioned into Lead position, I continued to finish my levels and was involved in re-lighting several other levels.

Burial Arena

I initially worked on this level as an IC until midway, before it was taken over by my colleague Luke Villanueva.

Beach

This level was initially developed by Emilio, supported by Celeste. I took over as an IC when layout and design changed. I took the level to completion and was supported by Daniel Romero on asset building.

Village

This level was initially developed by Anthony Hon. I took over as an IC when layout and design changed. I had re-blockout and art to take the level to completion including lighting.

Environment Art Direction

I had the pleasure of working with some immensely talented Environment Art Team. Below is compilation of screenshots from various levels I contributed as a lead and lighting artist.